The low cost, no-hands, high precision, full function mouth operated mouse. |
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TetraMouse 5 ManualIMPORTANT: Regardless of the type of mounting system you use, please be sure the user is positioned comfortably, looking straight ahead at the computer screen with the TetraMouse positioned so that the knobs are just touching the lips (or area to be used). If the user has to look away from straight ahead to view the screen, or has to move to reach the joystick knobs, he or she may very likely experience fatigue and/or muscle soreness after a period of time. As with any mouse, keyboard or other input device, overuse can lead to repetitive stress injury, therefore the user is advised to take periodic breaks. The Articulated Arm Mounting System If you purchased the Articulated Arm Mounting System please follow these instructions for mounting the TetraMouse. THE ARTICULATED ARM The Articulated Arm has a mounting stud at each end. One of these studs has a larger (3/8") female threaded hole and the other end has a smaller (1/4") female threaded hole. The TetraMouse screws into the end with the smaller (1/4") threaded hole. The other end with the larger threaded hole connects the Articulated Arm to the Super Clamp or to the Flange Mount. There are three universal clamping joints on the Articulated Arm that allow configuration of the mount in an unlimited number of positions. The Super Clamp or Flange Mount may be positioned directly in front of the user or off to one side depending on preference and the arrangement of other objects in near proximity.
THE FLANGE MOUNT
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POSITIONING THE TETRAMOUSE The TetraMouse should ideally be positioned as in this illustration. The user should be in a comfortable position looking straight ahead at the computer screen. The TetraMouse is then brought into position so that the lips are in contact with the knobs on the joysticks. It is important that the TetraMouse be brought into position without the user having to "reach" for it. If the user has to change position or strain to reach the TetraMouse he or she will be more likely to experience fatigue or muscle pain after a period of use. Prolonged usage of the TetraMouse, as with any mouse, can result in muscle pain and fatigue. The user should take periodic breaks as is recommended for all mice and keyboards. |
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Features and Connection
A built-in USB cable is standard with the TetraMouse. The TetraMouse connects to your computer using any available USB port or to a standard PS/2 mouse port using the optional USB to PS/2 adapter. The TetraMouse automatically detects which type of port it is connected to and operates accordingly. The TetraMouse works on any computer with any operating system that accepts a standard PS/2 or USB mouse. No additional software is required for the TetraMouse because it uses the mouse driver that is built in to your operating system. You may connect one or more other mice to the computer if desired (recommended if a helper or other person will also be using the same computer). NOTE: If using the optional PS/2 adapter, turn off the computer before plugging the TetraMouse into the PS/2 mouse port. The computer must be allowed to start up with any PS/2 mouse already connected in order to recognize it. If using a USB port the TetraMouse may be connected with the computer already running. |
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Basic FunctionsRight and Left Joysticks
Pointer Motion Speed Control The speed of the mouse pointer movement is changed by pushing the left joystick upward. There are three different functions that can be performed by pushing the left joystick UP for varying lengths of time:
3. EXTRA LONG PUSH: Holding the left joystick up for more than 1 second puts the TetraMouse 5 into "Program Mode". All four indicator lights blink three times when Program Mode is entered. In this mode, the preset speed settings may be altered by the user to customize all four of the Speed Channel settings, save and recall setting configurations, and reset all settings to the factory defaults. |
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Program Mode FunctionsPROGRAM MODE When Program Mode is entered there are three function choices: 1. VIEW CURRENT CHANNEL SPEED SETTING AND EXIT WITHOUT CHANGES 2. CHANGE SPEED OF CURRENT SPEED CHANNEL To increase the speed setting by one step (or one Speed Number), push the left joystick to the RIGHT. To decrease the speed setting by one step, push the left joystick to the LEFT. If desired, you may push RIGHT or LEFT more than once to increase or decrease the speed setting by more than one step. Note that when the fastest speed setting (Speed No. 15) is reached the next step "wraps around" to the slowest setting (Speed No. 0). Similarly, when the slowest speed setting is reached the next step "wraps around" to the fastest setting. When the desired new Speed Number setting has been selected, push the left joystick DOWN to program the Speed Channel with the new setting. All four indicators will flash three times and the TetraMouse 5 is returned to Mouse Mode. 3. READ OR WRITE CHANNEL CONFIGURATIONS MEMORY
The TetraMouse is shipped with the four Current Speed Channels programmed with the same Speed Numbers as those that are stored in Memory Location A, that is, the Speed Channels are set to these Speed Numbers:
Therefore, when the TetraMouse is powered up for the first time, these are the current working speed settings for each Channel. The default settings in the table are meant to be starting points for the user to define their own custom settings which can then be saved in place of the defaults (see details about saving configurations further in this document). Notice that the settings in Memory Location C are set as an example of a two-speed configuration. A two-speed configuration can be used if the user finds that having just two speeds is acceptable. The advantage of a two speed set up is that any speed change alternates between the two settings and it would save time to only have to do short up pushes to change speed. Notice also that Memory Location D is an example of a single speed configuration where speed channel changes have no effect and the pointer always moves at the same rate regardless of the channel selected. READING MEMORY CONFIGURATIONS INTO THE CURRENT SPEED CHANNELS Enter Program Mode by holding the left joystick up for at least 1 second. All four indicator lights will flash three times. Push the right joystick in the direction that selects the desired Memory Location: Push UP to select Memory Location A The selected Memory Location configuration is loaded into the Current Speed Channels and the indicator lights display a scanning pattern and the TetraMouse restarts in Mouse Mode with the new settings and the Green Channel is selected. WRITING (SAVING) CUSTOM SPEED CHANNEL CONFIGURATIONS INTO MEMORY The Current Speed Channel settings can be saved to any of the four Memory Locations (A, B, C, D) as follows: Enter Program Mode by holding the left joystick up for at least 1 second. All four indicator lights will flash three times. Next, push the left joystick up again. All four indicator lights will flash four times. The Current Speed Channels settings can then be saved to any of the four Memory Locations by pushing the right joystick in the direction that selects the desired Memory Location: Push UP to select Memory Location A The user can set more than one Memory Location to the Current Speed Channel settings at this point, for example, push the right joystick up to save the Current Speed Channel settings to Memory Location A, then push the right joystick to the right to also save the Current Speed Channel settings to Memory Location B. Each time the right joystick is used to save the current settings all four indicator lights will flash one time. When you are done setting the desired Memory Location(s), push the left joystick down. The indicator lights display a scanning pattern and the TetraMouse restarts in Mouse Mode with the Green Channel selected. RESTORING ALL FACTORY DEFAULT SPEED CONFIGURATIONS AND SETTINGS Enter Program Mode by holding the left joystick up for at least 1 second. All four indicator lights will flash three times. Next, push the left joystick up again. All four indicator lights will flash four times. Finally, push the left joystick up again. The indicator lights display a scanning pattern and the TetraMouse restarts with all the factory defaults set and running in Mouse Mode with the Green Channel selected. |
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More Options and InformationTYPING WITH THE TETRAMOUSE The Click-N-Type onscreen virtual keyboard is highly recommended for use with all models of the TetraMouse. It is included on the TetraMouse CD-ROM and available for free download at the author's website at http://www.lakefolks.org/cnt/ . Also available on the TetraMouse CD-ROM and the Click-N-Type website is the Click-N-Type Designer that allows you to design your own custom virtual keyboard layout. The features of the Click-N-Type virtual keyboard are too numerous to list here. See all details on the website. CUSTOM TETRAMOUSE OPTIONS Custom options include, but are not limited to, features such as external switch connections, internal programming modifications, and customer-specific modifications. Please feel free to contact TetraLite Products to discuss any custom options or if you have questions or comments or need help with your TetraMouse. Contact information may be found at http://tetramouse.com/contact.html |
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